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		<title>Kingdoms of Amalur: Reckoning &#8211; First Impressions</title>
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		<pubDate>Wed, 08 Feb 2012 13:33:06 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Kingdoms of Amalur: Reckoning]]></category>
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		<guid isPermaLink="false">https://geekitdown.com/blog/?p=3854</guid>

					<description><![CDATA[<p>The anticipation for Kingdoms of Amalur: Reckoning has been high for quite some time. In that time, players heard about the wide open world of endless quests and incredible story-telling with combat based action to rival other big name fantasy games. So does Reckoning live up to all the hype? Kingdoms of Amalur: Reckoning will no doubt be compared to other games, most notably Skyrim, and rightfully so. It has many aspects seen before and [&#8230;]</p>
<p>The post <a href="https://geekitdown.com/kingdoms-of-amalur-reckoning-first-impressions/">Kingdoms of Amalur: Reckoning – First Impressions</a> first appeared on <a href="https://geekitdown.com">GeekITDown Computer Services & Technology Solutions</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>The anticipation for <em>Kingdoms of Amalur: Reckoning</em> has been high for quite some time. In that time, players heard about the wide open world of endless quests and incredible story-telling with combat based action to rival other big name fantasy games. So does Reckoning live up to all the hype?</p>
<p><em>Kingdoms of Amalur: Reckoning</em> will no doubt be compared to other games, most notably <a title="Skyrim: The First 48 Hours" href="https://geekitdown.com/skyrim-the-first-48-hours/" target="_blank" rel="noopener noreferrer">Skyrim</a>, and rightfully so. It has many aspects seen before and will be seen again. The question then is, what does Reckoning deliver to make it stand out from the shadows of other successful RPGs.</p>
<h5><span style="color: #993300;">The World</span></h5>
<p>Reckoning delivers on its promise of an immense landscape for exploration. Viewing the map alone instills a feeling of dread as you discover that your life is about to lose many hours to this game. Reckoning rivals Skyrim&#8217;s expansive world and few will be disappointed by the vast amount of area to explore.</p>
<p>The entire world is extremely colorful. The best comparison I can make is to the movie Avatar. If you found the brightness and overall colorful look of Avatar appealing, then you&#8217;ll unquestionably enjoy the visual aspect of Reckoning.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-3858" title="Kingdoms of Amalur: Reckoning Colorful World" src="https://geekitdown.com/wp-content/uploads/2012/02/koa-2.jpg" alt="Kingdoms of Amalur: Reckoning Colorful World" width="450" height="252" /></p>
<h5><span style="color: #993300;">Characters</span></h5>
<p>There are 4 different character types, each with their own benefits. Both male and female characters are available for creation and each goes through a detailed physical customization when the journey begins. One thing that I typically gripe about is lack of expression when characters interact with others in the game. Reckoning is no different, the same &#8216;staring into space&#8217; look on character&#8217;s faces is present here.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-3857" title="Kingdoms of Amalur: Reckoning Character Creation" src="https://geekitdown.com/wp-content/uploads/2012/02/koa-1.jpg" alt="Kingdoms of Amalur: Reckoning Character Creation" width="450" height="251" /></p>
<p>As the game progresses, characters will align themselves with different skillsets which help develop them into a player&#8217;s desired class type. Though players choose a path for their character, they aren&#8217;t bound to that path for life. Along the way, characters can be adjusted to fit a different style or combine classes to make something unique. Reckoning is very liberal in terms of manipulating the character progression, so rogues can move towards sorcery or warriors can focus on stealth, it&#8217;s all up to the player.</p>
<h5><span style="color: #993300;">Skills</span></h5>
<p>The skill-trees are huge. There are more than enough skills to keep anyone busy for dozens of hours. As is typical with these types of games, skills are learned through spending points awarded during gameplay. Specialized skills for each class are separated to simplify the process and thorough explanations for each skill are provided. I&#8217;m especially pleased with the explanations given for skills. Generally skills function as you&#8217;d expect, but it&#8217;s nice to know just what kind of &#8216;bang for the buck&#8217; the Reckoning skills offer.</p>
<h5><span style="color: #993300;">Gameplay</span></h5>
<p>Gameplay breaks down into two parts, combat and world interaction.</p>
<p>Combat is fantastic. The God of War style descriptors given to Reckoning, pre-release, are on target. Players will enjoy the powerful strokes and melee combat that allows them to move around fluidly between enemies. Aspects like dodging and secondary weapons make combat more exciting and fast-paced. There is one aspect of combat that is highly disappointing for a rogue-type enthusiast and that is ranged weaponry. While it is nice to throw knives as a learned skill, ranged attacks with a bow has been dumbed down to childlike level. Ranged bow attacks are auto-aimed and there is little interaction between player and weaponry. If you&#8217;re a rogue style player, then this game will be a little disappointing.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-3859" title="Kingdoms of Amalur: Reckoning Death Pile" src="https://geekitdown.com/wp-content/uploads/2012/02/koa-3.jpg" alt="Kingdoms of Amalur: Reckoning Death Pile" width="450" height="220" /></p>
<p>World interaction is probably the biggest letdown in Reckoning. Discovery is a word used to describe open world games and that discovery is a large part of what makes players come back for more. Reckoning is massive, but moving through it doesn&#8217;t feel like discovery, it feels walled. Characters can go anywhere they wish, but getting there seems scripted. The best example I can give involves foliage and plant-life throughout the world. Don&#8217;t plan on hiding in any bushes or behind a tree because you can&#8217;t. The character is behind an invisible barrier which prevents such activity.</p>
<h5><span style="color: #993300;">Disappointments</span></h5>
<p>The absolute biggest pet peeve for Reckoning is the lack of jump ability. In a game like this where walking is the primary source of travel and where the world is immense, characters must have the ability to jump. As a player, if I walk up to a rock and can&#8217;t walk over it because it&#8217;s too large, then I want to jump over it not change direction and walk around it. Lack of jump is a major fail in Reckoning.</p>
<p>The only other major issue was the in-game map.  I find it simplistic and lacking descriptive features.  The map is hardly a tool and more of a compass.  It will point you in a direction, but where you&#8217;re actually going is hard to determine.</p>
<h5><span style="color: #993300;">Final Thoughts</span></h5>
<p>While not the perfect game, <em>Kingdoms of Amalur: Reckoning</em> is a great game with hundreds of hours of gameplay if players attempt every quest presented to them. Reckoning lacks in certain areas, but overall is crafted well enough to keep interest high. The game is beautifully designed with rich, colorful graphics that rival animated movies. Though I had some criticisms of the gameplay, there is an inner urge to play which is a good sign for any game.</p>
<p><strong>More Information: </strong>For related KoA: Reckoning <em>Tips</em> and <em>Articles</em>, view our <strong><a title="Kingdoms of Amalur: Reckoning Page" href="https://geekitdown.com/category/gaming/kingdoms-of-amalur-reckoning/" target="_blank" rel="noopener noreferrer">KoA: Reckoning Page</a></strong>.</p>
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		<title>Skyrim: The First 48 Hours</title>
		<link>https://geekitdown.com/skyrim-the-first-48-hours/</link>
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		<dc:creator><![CDATA[chief_geek]]></dc:creator>
		<pubDate>Mon, 14 Nov 2011 22:36:36 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[The Elder Scrolls V: Skyrim]]></category>
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		<guid isPermaLink="false">https://geekitdown.com/blog/?p=2365</guid>

					<description><![CDATA[<p>An open world, RPG with epic battles, seemingly endless quests, continuous exploration and decision based interaction with infinite possibilities. The Elder Scrolls V: Skyrim is fantasy like you&#8217;ve never seen. Here&#8217;s a look at the first 48 hours of playing Skyrim. Skyrim is simply put, gorgeous. The layout and design are something to behold with subtle lighting effects and shadows as detailed as dragon scales. The Skyrim world is vast, but moving about is extremely [&#8230;]</p>
<p>The post <a href="https://geekitdown.com/skyrim-the-first-48-hours/">Skyrim: The First 48 Hours</a> first appeared on <a href="https://geekitdown.com">GeekITDown Computer Services & Technology Solutions</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>An open world, RPG with epic battles, seemingly endless quests, continuous exploration and decision based interaction with infinite possibilities. The Elder Scrolls V: Skyrim is fantasy like you&#8217;ve never seen. Here&#8217;s a look at the first 48 hours of playing Skyrim.</p>
<p>Skyrim is simply put, gorgeous. The layout and design are something to behold with subtle lighting effects and shadows as detailed as dragon scales. The Skyrim world is vast, but moving about is extremely fluent taking little time to move between destinations while still keeping the journey long enough to interact and experience what the wilderness has to offer.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2366" title="Skyrim" src="https://geekitdown.com/wp-content/uploads/2011/11/skyrim-6.jpg" alt="Skyrim" width="350" height="191" /></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2368" title="Skyrim" src="https://geekitdown.com/wp-content/uploads/2011/11/skyrim-1.jpg" alt="Skyrim" width="350" height="187" /></p>
<p>Skyrim is a video game, but comes across more like a visual, playable novel with no discernible direction. You are left to make your own decisions which creates a unique experience for each player. Gone are the point A to point B mentalities, replaced by action and consequence. As the game progresses you start to realize that although you chose one path over another, eventually you&#8217;ll have an opportunity to see or participate in both. Players will experience different cultures throughout the many villages, towns and areas, interacting with various personalities and objectives, all contributing to a narrative which provides the player with a stake in the outcome.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2367" title="Skyrim Character Creation" src="https://geekitdown.com/wp-content/uploads/2011/11/skyrim-2.jpg" alt="Skyrim Character Creation" width="350" height="181" /></p>
<p>The game begins with an extensive character creation sequence and although the process can be time consuming, it isn&#8217;t overwhelming. Soon after, the game explodes with action as a dragon swoops in to get your adventure rolling. From that point on, you&#8217;ll need to decide your fate and overall path. Options are immediately presented and when you reach Riverwood, the first town destination, you discover how quests can become as much or as little a part of the Skyrim adventure.</p>
<p>Characters are plentiful, whether they be enemies, creatures or allies. Each has distinct characteristics and are strategically placed according to environment, area and circumstance, leaving repetition at a minimum. Within the first few hours of gameplay there are more than a few dozen different character type interactions, ranging from intensely fierce dragons to raccoon-like skeevers. One thing we&#8217;ve had complaint about in the past, from all games, are human interactions. Skyrim doesn&#8217;t fall victim to the tired one line fits all method and instead offers unique conversation between characters.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2371" title="Skyrim Enemies" src="https://geekitdown.com/wp-content/uploads/2011/11/skyrim-7.jpg" alt="Skyrim Enemies" width="350" height="179" /></p>
<p>Combat can be fierce and finishing blows are animated with slo-mo third person viewing so that you can watch your character deliver the kill. While you can hack and slash for much of the combat, there are more options than simple swordplay. The skill tree will allow you to learn and experiment with magicka which ultimately becomes a serious investment in your character&#8217;s evolution. The sheer number of spells available can leave players with a sense of endless potential power. Along with combat itself comes a bit of strategy. Environments aren&#8217;t always fixed and as such, players can manipulate the elements around them to gain the advantage. One such method is the simple dousing of candlelight to hide from enemies or prepare a sneak attack.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2369" title="Skyrim Skill Tree" src="https://geekitdown.com/wp-content/uploads/2011/11/skyrim-3.jpg" alt="Skyrim Skill Tree" width="350" height="202" /></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2370" title="Skyrim Skill Tree" src="https://geekitdown.com/wp-content/uploads/2011/11/skyrim-5.jpg" alt="Skyrim Skill Tree" width="350" height="193" /></p>
<p>With all the beauty and outstanding gameplay, can there be anything negative to report about Skyrim? While not negative, there are some glitches that can be annoying. Not many are worth making note of, in fact only one was truly bothersome. I found myself stuck between rocks down a path. Unfortunately, it wasn&#8217;t a gameplay attribute where my foot was stuck and simply hacking it off would cure the problem. It was a glitch and the only way out was to reload from a save point. Additionally, I&#8217;m recommending an install to the hard drive as load times get a bit tedious otherwise.</p>
<p style="text-align: center;"><a href="http://www.amazon.com/gp/product/B004HYK956/ref=as_li_qf_sp_asin_il?ie=UTF8&amp;tag=geekitdowncom-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399373&amp;creativeASIN=B004HYK956"><img decoding="async" class=" csyskasuboyzknhrsphd csyskasuboyzknhrsphd tcemqyvjtijadudpvdfm" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&amp;Format=_SL160_&amp;ASIN=B004HYK956&amp;MarketPlace=US&amp;ID=AsinImage&amp;WS=1&amp;tag=geekitdowncom-20&amp;ServiceVersion=20070822" alt="" border="0" /></a><img loading="lazy" decoding="async" class=" csyskasuboyzknhrsphd csyskasuboyzknhrsphd tcemqyvjtijadudpvdfm" style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.com/e/ir?t=geekitdowncom-20&amp;l=as2&amp;o=1&amp;a=B004HYK956&amp;camp=217145&amp;creative=399373" alt="" width="1" height="1" border="0" /></p>
<p>Purchase <a title="The Elder Scrolls V: Skyrim for Xbox 360" href="http://amzn.to/uwHZ4G" target="_blank" rel="noopener noreferrer">The Elder Scrolls V: Skyrim for Xbox 360</a><br />
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<p>At inception, you&#8217;re thrown into a world of endless choices and possibilities. Skyrim brings an intensely beautiful cinematic experience to actual gameplay with boundless opportunities for creating unique player participation. While no game is perfect, the minor glitches caused little disruption and took nothing away from the adventure. You won&#8217;t find a more successful implementation of open-world gaming.</p>
<p><strong>Related Articles</strong>:<br />
<a title="Skyrim: Stuck In Rocks" href="https://geekitdown.com/skyrim-stuck-in-rocks/" target="_blank" rel="noopener noreferrer">Skyrim: Stuck In Rocks</a><br />
<a title="Skyrim: Carry More Weight [Tip]" href="https://geekitdown.com/skyrim-carry-more-weight-tip/" target="_blank" rel="noopener noreferrer">Skyrim: Carry More Weight [Tip]</a><br />
<a title="Skyrim: Alchemy Resources" href="https://geekitdown.com/skyrim-alchemy-resources/" target="_blank" rel="noopener noreferrer">Skyrim: Alchemy Resources</a><br />
<a title="Skyrim: How To Transfer Saved Games Between PCs" href="https://geekitdown.com/skyrim-how-to-transfer-saved-games-between-pcs/" target="_blank" rel="noopener noreferrer">Skyrim: How To Transfer Saved Games Between PCs</a><br />
<a title="Skyrim: How To Join The Dark Brotherhood" href="https://geekitdown.com/skyrim-how-to-join-the-dark-brotherhood/" target="_blank" rel="noopener noreferrer">Skyrim: How To Join The Dark Brotherhood</a></p>
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