Let me start by saying that I prefer Skyrim over Reckoning and while that may be true for a large number of RPG players, there are the few who either didn’t care for Skyrim or find Reckoning more appealing. Having said that, it would be unfair to dismiss Reckoning simply because it’s, in many ways, similar to Skyrim. This article highlights some of the differences and reasons why Reckoning may be more enticing than Skyrim.
It would be almost unfair to compare the two, Skyrim has been named game of the year by many gaming experts and communities while Reckoning stumbled out the gates with a buggy demo. However, after a considerable amount of hours dedicated to each, there are differences that make Reckoning stand out.
Battles are quick and fluid. Movement is intuitive and switching between multiple weapons is instantaneous. Reckoning allows for primary and secondary weapons so no need to constantly pause and change weaponry during a fight. Reckoning stands apart with the use of Fateshift. Characters have a Fate meter that, when used, grants a bonus during battle. The advantage is sizable with a special potent move at the end of each fateshift.
Chakrams and Archery
Reckoning’s secondary weapons feature delivers more options than ever for characters. Chakrams are a unique weapon which add some excitement to battle scenes. Chakrams are typically infused with magical effects, whether it be for damage infliction or bonus to character. They deal damage similar to daggers and are quicker than larger weapons. Overall, they’re a nice change from the typical sword, hammer, dagger or staff weaponry.
Some players don’t want to move cautiously or carefully target enemies with a bow and arrow, yet still want some sort of ranged weaponry option. Reckoning archers have the benefit of auto-aim, so there’s no mistaking where the arrow will fly. No more missed headshots because an arrow soared high. Additionally, archers have the advantage of rapid fire in Reckoning. Just tap, tap, tap until you run out of arrows. Archery is fast, auto-targeted and fluid.
If you played Skyrim at all, you know that load times are a drag. Just running across a field can cause a sudden pause in play so that the game can buffer back up to speed. Those load times don’t exist in Reckoning. Sure, there are load times, but nothing close to the level of stoppage in Skyrim.
Small Bonus Reason
Another small reason is for those who have sight trouble. Skyrim can get very dark, even with brightness settings adjusted. Reckoning has such a colorful, bright world, that even at night it’s almost impossible to not see the environment around your character. If you’re not a fan of darkness in games, then Reckoning is a nice option.
More Information: For related KoA: Reckoning Tips and Articles, view our KoA: Reckoning Page.
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